Well, opening up the first October post is a Round-up that reports things that I'm up into and recaps things I have been into. So many happenings happen between the last post and this post. This post will underline yet new features implemented in the future version of Turbo Sliders as well as showcasing a new car of mine while writing something about implementing an all-new physics which doesn't involve an antislide value of 7. Also in this post is the recap of what I've been through in GR competitions I'm joining in. All that and a special bit of paragraphs following these topics. But first thing's first: the non top-down racing game-centered post...