Due to how TL;DR the last 24 Hours of Le Mans article was (combined), this part, which was originally to be featured in the last post, was spared. This though isn't without a reason: there isn't just one experiment on replicating a Le Mans race, not even two, three or four, but LOTS OF THEM! Yup, the spirit of Le Mans lives on in these events that we just can't even move on from the French classic, even in top down games. Yes, waiting for another 365 days and moving on is hard, even harder than moving on from a hard relationship and waiting for another season of Orange is The New Black to binge on, if you have Netflix that is.
But the bright side is that 24 Hours of Le Mans is a race everyone wants to be engaged in, and a wide variety of media have facilitated such things, mainly video games since the days arcades were born. From the classic WEC Le Mans arcade game in the 1970s, to Sega's innovative gameplay of Le Mans 24 arcade game, and then swarming home consoles with titles such as Test Drive Le Mans (TWO versions) in the late 90s, Gran Turismo 4 within its infamous full-length Endurance Events hall race WITHOUT A MID-RACE SAVE in 2000s (but does have a day/night cycle in its sequels) and later Race Driver GRID where you are offered a chance to drive the event (which turns out to be 24 minutes long) at the end of every season. XBox-exclusive game Forza Motorsport apparently doesn't miss this chance in its recent installments also, and yes, I'm yet counting simulators like GTR2, rFactor and Project CARS (its "sim" status seems a little bit questionable somehow...) with user-made Circuit de la Sarthes and supporting endurance series mods. Outside of gaming scope, if you have quite a creative brain, you can have some artworks, GIFs or memes in the middle of the race, a series of "live artworks" of the race, or you can even have a stop motion Le Mans-style race.
As far as the video games scope is concerned, the 3D games (bar WEC Le Mans duh -_-) have all the joy and somehow not the top down games you all know, which translates to the 3Ds saying "you can't sit with us" to the top-downs, but is it so?
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Showing posts with label endurance series. Show all posts
Showing posts with label endurance series. Show all posts
Wednesday, July 29, 2015
Wednesday, October 8, 2014
October Round-up: Site Redesign, More TS Features, GR Race recaps, Oh My!
Well, opening up the first October post is a Round-up that reports things that I'm up into and recaps things I have been into. So many happenings happen between the last post and this post. This post will underline yet new features implemented in the future version of Turbo Sliders as well as showcasing a new car of mine while writing something about implementing an all-new physics which doesn't involve an antislide value of 7. Also in this post is the recap of what I've been through in GR competitions I'm joining in. All that and a special bit of paragraphs following these topics. But first thing's first: the non top-down racing game-centered post...
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