Tuesday, June 12, 2018

Every 3D Car Making Attempt, Ever

Choose your fighter!

A long time ago, it was actually started as a project to fill up my own inventory for use with Mike Nike's TSR Replayer tool which would allow custom 3D models to be used in the tool. This TSR Replayer tool would turn a Turbo Sliders Recording file into a 3D experience, as the past videos showed during the last F1 World Championship season. This of course motivated me to make my own models, but after a while, I realized that it's really fun. I mean, real fun, something so fun, you'd learn things off of video tutorials and do things with the blueprints you've saved, which has been what I did recently.

With the little to no signs of activity in my top down racing game communities, I have decided to immerse myself in Blender car making with one goal in mind: low-poly cars, considering that I'm still a beginner and, as a big bonus, they can come handy as game assets for making my own game, top down racing games especially. That said, I've started at bottom first: the basic low poly car video tutorial which gave me a car with a cartoon-esque shape, but I put my own spin at the end. The next couple of tries were a series of tests to "make it right" with a couple of car types, and ultimately harnessing the next-level texturing which would give even a low poly model an edge and a classic feel, just like in classic video games.

Saturday, May 5, 2018

The Precious Four Laps

Well, this would actually make up for a short post as I don't have much updates going on at the moment. However, last Wednesday (last week Wednesday, as in... April 23) should actually be one of the precious days for me. I know that I started off a day with not-so-good condition, even worse, but not that I have a sickness or anything. It would have anything to do with family matters, but that's about it as I won't go further than that.

Tuesday, March 27, 2018

Rendy's Car Skinning Life Ep 06: Reboot, Improve

I don't know what's happening with me but suddenly thoughts of skinning in TMUF got the best of me amidst my activities. While I've been sitting on couple competitions and the Fashion Week, it was a domino effect that actually led to a positive progress. Why? Here's a thing: it all actually started when I was going to make something as close as the Formula Gran Turismo in Gran Turismo 4 with whatever modern-day Formula car available on the TrackMania Carpark due to the fact that I couldn't resist after seeing tons of Gran Turismo F1500T-A skins on Gran Turismo Sport and that I don't have PS4 yet.

While I managed to create a simple skin with only one color to work on, I also decided to improve another WIP skin of mine: remember the Wayhaught MP4-12C GT3 from the previous post of the series? The skin has been improved in terms of sponsor stickers and numberplates which will also serve as the new numberplate for my skinning projects. I've been watching two seasons of Wynonna Earp and realized that maybe the car wasn't Earper enough for a skin that revolves around Wynonna Earp references, among other things. Other than that, the new numberplate and a special Aston Martin Vantage GTE project are also present.

Wednesday, January 3, 2018

An Applied Coefficient System to... Movies and TV Series?

First of all, Happy New Year!

(Image: Best Animations)

To start off this year, I am presenting you a rather unique system to determine the season's best in movies and TV based on award shows. I know I've introduced this on my fandom blog, but I thought it's a better idea to introduce this here as well. The main motivation was that I was trying to craft a new system which would override the old system I had whose progress I post on the fandom blog. The old system in question awards "Championship" points in two ways: award shows, where points are given for wins in main categories, acting categories, and technical categories (for movies and TV) in addition to the nominations they receive, then translated into the "Championship" points based on the said wins in total (only those with at least one category win can score point here); and polling competitions, where points are given based on bracket placements and final percentages, usually only involving television shows, and shows outside the eligibility criteria for the system will not be classified for any point.

Wednesday, November 15, 2017

Hello, my Old Friend

A stable progress on my final paper project means I can steal my time working on stuffs I'd like to do on the fly. 3 out of 6 chapters are finished, while three shall be waiting, plus the development of the project itself. To spoil a little bit about what my final paper would be, it's an AI controller programmed in C++ for use with The Open Racing Car Simulator (TORCS), a racing simulator slash AI development platform, used by AI researchers through papers that details the process of AI developments using different algorithms, and also works as a competitive medium in AI research and the game's community circle.

While I might not going to dive into TORCS anytime soon, I have now returned to my roots. If you remember, I "retired" from Turbo Sliders after my Indianapolis release in order to focus on my final paper project which wasn't of the said topic back then. After a change of topic, things get clearer in perspective, and the progress went on until now. It wasn't until today that I started working with Turbo Sliders once again after watching the F1 World Championship highlights video made by Silva, teased by a spotter's guide posted on the game's Facebook page beforehand. The highlights video gave me an idea to randomly start working on my WIPs again, consisting of one track and one car (with a big restructuring) for now.