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Sunday, March 3, 2019

Rendy's Car Skinning Life Ep 07: Completed Product and Polished Concept


It was a usual morning a week ago until I found out that the filming for Wynonna Earp's fourth season got delayed due to monetary issues from the production house. Tons of fans rallied on Twitter with the hashtag #FightForWynonna and has tagged SyFy and IDW Publishing accounts in hopes to make sure the filming can continue. I had no expectation that this day won't come and my show would face the same situation that once suffered other shows like Timeless, Brooklyn Nine-Nine, and Lucifer, with two of which were actually renewed after its original cancellation status. Apparently, this fight was also parallel to One Day At A Time as well given the show's production hiatus as well. Many brought their GIFs from the show, but many brought in fan arts and creations as well to help strengthen the rally, and show that there are a part of the Earpers with artistic tastes.

Yours truly? Well, I haven't considered making anything until I found out I actually made a Wayhaught MP4-12C a long time ago, and that I haven't done skinning in a while while I already packed myself a new concept at disposal, both the livery and the project. It's been quite a long time since I worked something along the lines of skinning which, actually, was almost a year ago when I reworked my old car and made something out of the Formula RaceRoom (and on a side note, I haven't touched any inches of the PVP Engineering Aston Martin yet, but I'll go into that later). Barring my work on the Bachelor's thesis, I focused myself on making some 3D stuffs just to learn myself at it and did a couple of watered down liveries I'd like to work in the future with the Wayhaught car's designs being one of them. Working with that, new ideas materialized and a new concept just popped.

Wednesday, February 13, 2019

My Misadventures in Coding an Autonomous Racer



I've promised myself that 2019 will be my year of return. 2017 was kinda hard for me and I wanted to treat 2018 as my recovery year, to which I successfully did it in the final days of the year by finishing my paper. I started out this year with a bang by having a thesis seminar in January (from now on, any instance of "final paper" would be considered as "bachelor's thesis" here) and since then I've been busy with completing my administrative requirements for my thesis defense which in turn is the reason why I don't post anything about this Awards Season on my other blog. So far, nothing's special happening as all that remains is the waiting towards this year's Oscars, the awards season for TV ended in SAG Awards, and the online couple competition hasn't begin yet, maybe next week? Nobody knows...

One week ago, however, the same day where I properly posted something nice on Instagram again like above embedded post, was where the end of the road for me in a spectacularly successful fashion despite the college feeling like a ghost town with only a few people around which would explain why there's a lack of more festive shots after my thesis defense. Yes, the actual word I was looking for to describe the final test for my final paper is basically "Bachelor's Thesis Defense" ("Bachelor's Thesis", as in the "final paper" I always refer to + "Thesis Defense") which I did during when the photo was taken by one of my supervisors (obviously). It actually went well despite a little stuttering at some point, and there was the feeling where I opt for straightforward actions, answering the examiners' questions without any difficulty since the topic I've chosen was in sync to my interests and the fact that I struggled during the development of the application helped a lot.

But then you started to wonder what kind of application I developed that it took too long for me to develop it. It is actually something to do with artificial intelligence, something I haven't considered as I tried to find something that could reach my multimedia roots as well. Apparently, I came across a game that eclipses both entertainment and education values needed for my project in the form of The Open Racing Car Simulator (TORCS), an Open Source racing game that has been used by researchers as a platform to test out artificial intelligence-based controllers of varying approaches. Considering that the game has been used by international researchers and I came across zero papers from my country that discussed this topic, the decision was ultimately made at that moment. The project took roughly more than a year due to the fact that I have to re-learn programming languages, as well as the approach I use and how to make a controller in the game, but the end result was satisfying enough.


Friday, January 4, 2019

Mission Revival 2019 - A New Year's Miracle!




A post shared by Rendy Andrian Y (@tsukasa_kadoya) on

After my long struggle against the final paper I've been working and all the hiatus decisions I have to make due to that, plus all the procrastinations that came with it due to exhaustion in between my paper works, I have finally finished it just before 2019 came, and actually ended the year in a high note (in this case, 2018). I'm really glad that things have turned out well despite all the mess, and I can't wait to return to my old life with a new wisdom I've developed during the course of the paper work.

Saturday, June 23, 2018

Playing with PSX Textures

"Can I make something like that, but... in a different shape?" (Image: RR-Ken site)

A couple of important updates before going with the topic: first of all, Eid Mubarak to the Muslim readers, after observing a month of Ramadan! During the month, I know I've done a lot of things within that timespan including the revisions of my final paper. Beyond that, I've been doing a lot of things that I should made the blog post of but I'll see whether I can take the opportunity or not, but it should be possible. To give you a hint, I have done a couple of games and I might try either covering the game or something more interesting than that, trying to make a creation from those games for example.

Tuesday, June 12, 2018

Every 3D Car Making Attempt, Ever

Choose your fighter!

A long time ago, it was actually started as a project to fill up my own inventory for use with Mike Nike's TSR Replayer tool which would allow custom 3D models to be used in the tool. This TSR Replayer tool would turn a Turbo Sliders Recording file into a 3D experience, as the past videos showed during the last F1 World Championship season. This of course motivated me to make my own models, but after a while, I realized that it's really fun. I mean, real fun, something so fun, you'd learn things off of video tutorials and do things with the blueprints you've saved, which has been what I did recently.

With the little to no signs of activity in my top down racing game communities, I have decided to immerse myself in Blender car making with one goal in mind: low-poly cars, considering that I'm still a beginner and, as a big bonus, they can come handy as game assets for making my own game, top down racing games especially. That said, I've started at bottom first: the basic low poly car video tutorial which gave me a car with a cartoon-esque shape, but I put my own spin at the end. The next couple of tries were a series of tests to "make it right" with a couple of car types, and ultimately harnessing the next-level texturing which would give even a low poly model an edge and a classic feel, just like in classic video games.