Wednesday, January 3, 2018

An Applied Coefficient System to... Movies and TV Series?

First of all, Happy New Year!

(Image: Best Animations)

To start off this year, I am presenting you a rather unique system to determine the season's best in movies and TV based on award shows. I know I've introduced this on my fandom blog, but I thought it's a better idea to introduce this here as well. The main motivation was that I was trying to craft a new system which would override the old system I had whose progress I post on the fandom blog. The old system in question awards "Championship" points in two ways: award shows, where points are given for wins in main categories, acting categories, and technical categories (for movies and TV) in addition to the nominations they receive, then translated into the "Championship" points based on the said wins in total (only those with at least one category win can score point here); and polling competitions, where points are given based on bracket placements and final percentages, usually only involving television shows, and shows outside the eligibility criteria for the system will not be classified for any point.

Wednesday, November 15, 2017

Hello, my Old Friend

A stable progress on my final paper project means I can steal my time working on stuffs I'd like to do on the fly. 3 out of 6 chapters are finished, while three shall be waiting, plus the development of the project itself. To spoil a little bit about what my final paper would be, it's an AI controller programmed in C++ for use with The Open Racing Car Simulator (TORCS), a racing simulator slash AI development platform, used by AI researchers through papers that details the process of AI developments using different algorithms, and also works as a competitive medium in AI research and the game's community circle.

While I might not going to dive into TORCS anytime soon, I have now returned to my roots. If you remember, I "retired" from Turbo Sliders after my Indianapolis release in order to focus on my final paper project which wasn't of the said topic back then. After a change of topic, things get clearer in perspective, and the progress went on until now. It wasn't until today that I started working with Turbo Sliders once again after watching the F1 World Championship highlights video made by Silva, teased by a spotter's guide posted on the game's Facebook page beforehand. The highlights video gave me an idea to randomly start working on my WIPs again, consisting of one track and one car (with a big restructuring) for now.

Thursday, October 26, 2017

The New Era for RENDY'S BLOG, Yet Again!

"I'm sorry, the old RENDY'S BLOG can't come to the phone right now."
Ladies and gentlemen, after years of blogging, I present you the new RENDY'S BLOG, now with improved new look and better coloring, plus an additional feature to search for my posts! I know that I advertised this as "3.0." but looking back, I believe I am now at "4.1." - Super Falcon Punch was the 1.0., this blog was founded with this new url as the 2.0., then came GARAGE-R which made it 3.0., and finally the re-designed RENDY'S BLOG which made it 4.0., these changes vs. the first 4.0. justified the "4.1." in its name, which I would rather use than 5.0..

Saturday, October 21, 2017

We Dig Giant Robots (Or We Didn't?)

A quick fan art I made for this post, from the screencaps of the actual video here, uploaded by MegaBots Inc.'s YouTube channel. All images featured here are screencaps from the same YT channel.
It's been a very long time I haven't had my post again here while I still actively post on my fandom blog. Prior to the last post, I've written my take on both Teen Choice Awards and Primetime Emmy Awards, two awfully different coins of award shows, as well as some SpoilerTV competitions. I was thinking about posting something related to SEGA's newly-announced game Sega World Drivers Championship which had its test event in June. The game is basically the arcade racer with a simcade feeling and Super GT license, featuring three GT500 race cars we know from Nissan, Honda, and Lexus, plus three different GT300 cars: two JAF-GT racers, namely the apr Prius GT300 and the Subaru BRZ GT300, and one Mother Chassis car the VivaC GT86. Unfortunately, as time passed and I focused on my final paper's proposal, I didn't have time, especially with the fact that my original intention was to showcase my new WIP TMUF skins of various GT500 cars available on the Carpark.

But finally I've found my light on the edge of the tunnel as I finished my proposal and having it accepted by both supervisors so that I could "green light" my topic by inputting all those stuffs in a computer system to have my supervision permit for my final paper (?) printed by Friday (in September) at the latest, allowing me to officially begin the endless sessions of revisions by the supervisors as soon as possible. This was just one step done, the next step would be harder as I only have six months to graduate from my college now. Right now, revisions are currently underway...

To "celebrate" it, I'm giving myself a go for a blog post here, with some kick of most recent offerings: giant robots. More particularly, a duel between giant robots. In case you missed it, a duel between USA's MegaBots and Japan's Suidobashi Heavy Industries took place days ago. It was quite a hype when MegaBots challenged Suidobashi's own Kuratas two years ago which took internet by storm, and now with all preparations were done, the wait is finally over.

Thursday, July 20, 2017

Going Three-dimensional, Don't Care the Poly Count!

In the future, replaying a Turbo Sliders race will be much more exciting than before! (Image: Mike Nike)
Originally, this would be a post dedicated to one tool that sparked my new way of interest on Turbo Sliders after a long time: the 3D TSR Replayer created by Mike Nike. But with doing 3D model on the fly as well for use with that tool once it's released, I delved deep to there.

Actually, the low poly-style art in the 3D TSR Replayer triggered me for a couple of things; within the Eid al-Fitr festivity after observing a full month fasting of Ramadan, Steam Summer Sale commenced, and it ran until the 5th of July. Among the games sold with a nice discount, two got my attention, namely Mini Motor Racing EVO, which I bought first a couple of days after Eid while servicing my motorcycle, and Little Racers Street the next couple of days later. Both games were sold within the IDR 10,000 region (which is about three-quarter a buck in USD) and were the reason I had to buy Steam Wallet credits. I bought the former for the fact that it has a track editor which can be used to create stuffs you can think of, and the latter's reason was because of the art direction, but at the same time it started a fire in me to create some low-poly cars on Blender, the start of it all.