I don't know what's happening with me but suddenly thoughts of skinning in TMUF got the best of me amidst my activities. While I've been sitting on couple competitions and the Fashion Week, it was a domino effect that actually led to a positive progress. Why? Here's a thing: it all actually started when I was going to make something as close as the Formula Gran Turismo in Gran Turismo 4 with whatever modern-day Formula car available on the TrackMania Carpark due to the fact that I couldn't resist after seeing tons of Gran Turismo F1500T-A skins on Gran Turismo Sport and that I don't have PS4 yet.
While I managed to create a simple skin with only one color to work on, I also decided to improve another WIP skin of mine: remember the Wayhaught MP4-12C GT3 from the previous post of the series? The skin has been improved in terms of sponsor stickers and numberplates which will also serve as the new numberplate for my skinning projects. I've been watching two seasons of Wynonna Earp and realized that maybe the car wasn't Earper enough for a skin that revolves around Wynonna Earp references, among other things. Other than that, the new numberplate and a special Aston Martin Vantage GTE project are also present.
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Tuesday, March 27, 2018
Wednesday, January 3, 2018
An Applied Coefficient System to... Movies and TV Series?
First of all, Happy New Year!
To start off this year, I am presenting you a rather unique system to determine the season's best in movies and TV based on award shows. I know I've introduced this on my fandom blog, but I thought it's a better idea to introduce this here as well. The main motivation was that I was trying to craft a new system which would override the old system I had whose progress I post on the fandom blog. The old system in question awards "Championship" points in two ways: award shows, where points are given for wins in main categories, acting categories, and technical categories (for movies and TV) in addition to the nominations they receive, then translated into the "Championship" points based on the said wins in total (only those with at least one category win can score point here); and polling competitions, where points are given based on bracket placements and final percentages, usually only involving television shows, and shows outside the eligibility criteria for the system will not be classified for any point.
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| (Image: Best Animations) |
To start off this year, I am presenting you a rather unique system to determine the season's best in movies and TV based on award shows. I know I've introduced this on my fandom blog, but I thought it's a better idea to introduce this here as well. The main motivation was that I was trying to craft a new system which would override the old system I had whose progress I post on the fandom blog. The old system in question awards "Championship" points in two ways: award shows, where points are given for wins in main categories, acting categories, and technical categories (for movies and TV) in addition to the nominations they receive, then translated into the "Championship" points based on the said wins in total (only those with at least one category win can score point here); and polling competitions, where points are given based on bracket placements and final percentages, usually only involving television shows, and shows outside the eligibility criteria for the system will not be classified for any point.
Label:
awards season
Wednesday, November 15, 2017
Hello, my Old Friend
A stable progress on my final paper project means I can steal my time working on stuffs I'd like to do on the fly. 3 out of 6 chapters are finished, while three shall be waiting, plus the development of the project itself. To spoil a little bit about what my final paper would be, it's an AI controller programmed in C++ for use with The Open Racing Car Simulator (TORCS), a racing simulator slash AI development platform, used by AI researchers through papers that details the process of AI developments using different algorithms, and also works as a competitive medium in AI research and the game's community circle.
While I might not going to dive into TORCS anytime soon, I have now returned to my roots. If you remember, I "retired" from Turbo Sliders after my Indianapolis release in order to focus on my final paper project which wasn't of the said topic back then. After a change of topic, things get clearer in perspective, and the progress went on until now. It wasn't until today that I started working with Turbo Sliders once again after watching the F1 World Championship highlights video made by Silva, teased by a spotter's guide posted on the game's Facebook page beforehand. The highlights video gave me an idea to randomly start working on my WIPs again, consisting of one track and one car (with a big restructuring) for now.
While I might not going to dive into TORCS anytime soon, I have now returned to my roots. If you remember, I "retired" from Turbo Sliders after my Indianapolis release in order to focus on my final paper project which wasn't of the said topic back then. After a change of topic, things get clearer in perspective, and the progress went on until now. It wasn't until today that I started working with Turbo Sliders once again after watching the F1 World Championship highlights video made by Silva, teased by a spotter's guide posted on the game's Facebook page beforehand. The highlights video gave me an idea to randomly start working on my WIPs again, consisting of one track and one car (with a big restructuring) for now.
Label:
LMPs,
road cars,
ts tracks,
turbo sliders
Thursday, October 26, 2017
The New Era for RENDY'S BLOG, Yet Again!
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| "I'm sorry, the old RENDY'S BLOG can't come to the phone right now." |
Label:
announcement
Saturday, October 21, 2017
We Dig Giant Robots (Or We Didn't?)
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| A quick fan art I made for this post, from the screencaps of the actual video here, uploaded by MegaBots Inc.'s YouTube channel. All images featured here are screencaps from the same YT channel. |
But finally I've found my light on the edge of the tunnel as I finished my proposal and having it accepted by both supervisors so that I could "green light" my topic by inputting all those stuffs in a computer system to have my supervision permit for my final paper (?) printed by Friday (in September) at the latest, allowing me to officially begin the endless sessions of revisions by the supervisors as soon as possible. This was just one step done, the next step would be harder as I only have six months to graduate from my college now. Right now, revisions are currently underway...
To "celebrate" it, I'm giving myself a go for a blog post here, with some kick of most recent offerings: giant robots. More particularly, a duel between giant robots. In case you missed it, a duel between USA's MegaBots and Japan's Suidobashi Heavy Industries took place days ago. It was quite a hype when MegaBots challenged Suidobashi's own Kuratas two years ago which took internet by storm, and now with all preparations were done, the wait is finally over.
Label:
giant robots,
random
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