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Showing posts with label indianapolis. Show all posts
Showing posts with label indianapolis. Show all posts

Sunday, January 15, 2017

High Speed Grounds - My First 4K in TS is Indianapolis!

Welcome to 2017! Well, it's my first post of the year, usually I'd post something about not believing in New Year Resolutions like last, last year, but with that in mind, it means that it's all about jumping into the action, and this is the said action.

Out of countless 4K WIPs I have, one apparently has finally finished. NO! Not any of the existing WIPs that I've shown here on my blog throughout a series of all Turbo Sliders posts from the first time the ability to make 4000x4000 tracks became officially possible (in 2.0.0, you would use a mod to do so), until now where my first ever 4K track is finally released to public! This marks another release after Park Avenue and Autumn Peak which I released last year in May.

That's right! Indianapolis Motor Speedway is alive in top-down style!
Enter Indianapolis Motor Speedway, one of USA's legendary High Speed Grounds and home to the legendary Indy 500 race! After a long battle against demotivation, I have managed to finish this track out, which apparently also includes some interior work which required me to spin my heads the moment I revisited this WIP. Being a track promised to replace the previous Indianapolis in SCARTS (with an addition of road course configurations suitable enough for additional SCARTS races) and promised myself that I could finish it by January this year, there's absolutely no other way than finishing this one ASAP. Plus, the track will also be confirmed to be included in a SCARTS race mid-season (as Burnout told me on Skype), so pretty much is there a reason why I had to finish this one quick, in addition to another reason I will reveal within the next set of paragraphs.