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Thursday, June 22, 2017

Le Mans' Bizarre Adventures

Image by Jayson Fong, part of the #24ofLM24 project. You can replay his live stream on these arts here, while you can support him by buying all the prints of this project on his site!

Just when I thought that this year's Le Mans would be as crazy as last year, the craziness level went to the roof this year, cranked up to eleven, maybe twelve? Yes, we have the same LMP1 winning: Porsche, which is effectively its third hattrick since its return in 2014, and yes, Toyota failed Le Mans again, but outside that, there's plenty of crazy for this year's race that's worth talking about here.

The 83rd running of 24 Hours of Le Mans featured Porsche and Toyota fighting head-to-head for the outright victory in the LMP1 category (poor ByKolles though), with the abundant entry of LMP2 featuring Orecas and friends with Gibson engines for everyone in contention for the win, five works teams with attitude in the GTE Pro class were ready to give their all, and then we have the GTE Am class. Throughout the span of 24 hours, going from the broad daylight to the darkness of night time and day again, teams combined not only speed, but consistency, clean racing, teamwork, and of course reliability to succeed.

Thursday, June 8, 2017

Mobile Race Cars (and some Dilemma Involved)

My recent mobile gaming venture seemed to center around racing-themed games lately. Everything came to a full circle as Real Racing 3's update featuring Koenigsegg One:1 and Nissan Skyline GT-R R32 came out which triggered my desire to return to the game, after one successful attempt at rooting my device just to enable the phone to store app data to the SD card, something I have envisioned by a mile at that time though with no time to execute it.

From that point on, what started as an effort to avoid cluttering my internal memory's lack of space turned out to be a profitable end, though not without facing a dilemma that I will explain later on. Furthermore, another big-name title also joins my collection list after a Google Play Store sale which had such a title available for free, while it had a price to pay normally.

Tuesday, June 6, 2017

A Little Update

Greetings! It's been months without activity on this blog due to several things which also includes working on my final paper. While I have been active on my other blog, posting stuffs about various fandom polling competitions, there hasn't been any activity I could blog on here unfortunately, especially after leaving PC games I usually play which impacted on halted projects of mine. That goes to my pages [R]GARAGE as well as there hasn't been any activity and update for the past months. My last promise World Tournament (spoiler alert: it's actually a working title now!) hasn't been executed nicely since I ended up tweaking more things than I intended (although there are already two chapters released on my other blog), and I might restart the fic albeit in a different platform, perhaps AO3.

Friday, February 24, 2017

WORLD TOURNAMENT - A March Madness-style Simulated Competition with a Fandom Twist

Over my other blog, I've always wanted to create my own March Madness-styled tournament, involving characters from television series and movies, and some other stuffs. I pitched a couple of ideas along the way, triggering my necessity to make March Madness brackets on Excel just to waste time, to the point that I even made one for last year's SpoilerTV's Favorite TV Series competition (and will be used for future competitions on the site) like this one. Eventually, I stumbled into this World Cup simulation on Excel that uses VBA Macro functions and an idea flowed to my mind: How about making a March Madness competition with characters from TV, movie, and all other stuffs, but with a twist of World Cup-esque qualifiers? There will be eight categories in my tournament, and these will act as "confederations" just as World Cup Qualifiers do (and by the way, we're in the middle of the 2018 World Cup Qualifiers too!).

So many TV series and movie titles exist, with a handful of them win awards for quality, another handful for its loyal fandom, but sometimes it's hard to determine which one is the best of all. Because of this a tournament was conceived to determine the best of the best: the "World Tournament." It's not a good name to boot actually, but I believe this is the best name chosen in order to clear up the confusion whenever I either name this "insert a word here March Madness" or "insert a word here World Cup," which are oft-used I believe.

Thursday, January 26, 2017

A Mega-Crossover Fighting Project

MUGEN, a game that enables you to create your own fighting games, in action (Image: Uptodown)
So it's been on my mind that I wanted to make a mega crossover fighting game involving TV and movie characters recently...

At a time where I reconciled with soccer, I had downloaded some Winning Eleven games on PSX, with an initial intention to rip the soundtracks (which eventually made their way here), but got into further: gameplay mechanics, to the point that I ended up playing them. I take another PSX soccer title I played in the past called Super Shot Soccer (Bakuretsu Soccer in Japan), a.k.a. Shaolin Soccer's World Cup-centric son (the roster is based on 2002 World Cup participants, albeit all unlicensed in terms of player names obviously) and Inazuma Eleven's grandson, then googled another title with the same premise as the previous game but on PS2 called Red Card, featuring even animals playing soccer, among other things. Then a question came out of my mind: What if I make a fighting game whose gameplay mechanics loosely borrow the last mentioned two games and had an older Winning Eleven title vibe on it? Would be possible, in a million years, but hey, "Fighting Game" is the keyword here.


Sunday, January 15, 2017

High Speed Grounds - My First 4K in TS is Indianapolis!

Welcome to 2017! Well, it's my first post of the year, usually I'd post something about not believing in New Year Resolutions like last, last year, but with that in mind, it means that it's all about jumping into the action, and this is the said action.

Out of countless 4K WIPs I have, one apparently has finally finished. NO! Not any of the existing WIPs that I've shown here on my blog throughout a series of all Turbo Sliders posts from the first time the ability to make 4000x4000 tracks became officially possible (in 2.0.0, you would use a mod to do so), until now where my first ever 4K track is finally released to public! This marks another release after Park Avenue and Autumn Peak which I released last year in May.

That's right! Indianapolis Motor Speedway is alive in top-down style!
Enter Indianapolis Motor Speedway, one of USA's legendary High Speed Grounds and home to the legendary Indy 500 race! After a long battle against demotivation, I have managed to finish this track out, which apparently also includes some interior work which required me to spin my heads the moment I revisited this WIP. Being a track promised to replace the previous Indianapolis in SCARTS (with an addition of road course configurations suitable enough for additional SCARTS races) and promised myself that I could finish it by January this year, there's absolutely no other way than finishing this one ASAP. Plus, the track will also be confirmed to be included in a SCARTS race mid-season (as Burnout told me on Skype), so pretty much is there a reason why I had to finish this one quick, in addition to another reason I will reveal within the next set of paragraphs.