In the future, replaying a Turbo Sliders race will be much more exciting than before! (Image: Mike Nike) |
Actually, the low poly-style art in the 3D TSR Replayer triggered me for a couple of things; within the Eid al-Fitr festivity after observing a full month fasting of Ramadan, Steam Summer Sale commenced, and it ran until the 5th of July. Among the games sold with a nice discount, two got my attention, namely Mini Motor Racing EVO, which I bought first a couple of days after Eid while servicing my motorcycle, and Little Racers Street the next couple of days later. Both games were sold within the IDR 10,000 region (which is about three-quarter a buck in USD) and were the reason I had to buy Steam Wallet credits. I bought the former for the fact that it has a track editor which can be used to create stuffs you can think of, and the latter's reason was because of the art direction, but at the same time it started a fire in me to create some low-poly cars on Blender, the start of it all.
THE REPLAYER
(Video by Mike Nike) |
"Target locked" |
Features were confirmed on the tool's thread thanks to several questions asked. From there, it is confirmed that it will automatically read the player's colors although implementing stripes would take a long time, especially with colortypes which have two to three colors inside. Another feature will be assigning different 3D models for different players, and a low-poly car creator is also under construction as well, and things like custom skins are in works as well. Last but not least, smoke and maybe skidmarks would be possible as well, though with an expense of frame rate drops.
Add caption |
THE MODELS (UHH... 3D MODELS!)
Simple, but with some racing modification! |
The low-poly car video tutorial was where I started. I strayed a bit from the video's cartoonish style on his car in favor of a more sporty one. The result was not only a low-poly car that looks good, but skinnable as well thanks to the UV Map function, and it's as shown as the above picture. From the side, it's got that Mazda Carol vibe, but a more modern one. The front fascia has a sporty look though I don't base it on a particular car, and finally the rear taillights were made a la Nissan Skyline GT-R R32 (but I didn't take the rear view render sadly). Other than that, the wheels are taken from the Sports Car GT's JGTC mod, particularly the FTO's wheel, so credits to the original author for the wheels.
Whiplash's LMP car in its TSR 3D Replayer form, coming soon. |
Once the Replayer is finished, I'd like to experiment on whether the color changes would apply to the UV Map textures as well, starting with a simple Le Mans-styled numberplate, perhaps safety stickers and the P1 signs, as well as the position lights visible on the sides of the car. But then again, due to the LMP1's nature of using the red color, perhaps I shall wait until whether the Replayer would enable player color changes with a green color (changecolor 2 in the game).
Also a fun fact: The first car and this LMP were the first models I posted on the social media, particularly Facebook, Twitter, and Instagram (only the LMP). Whiplash commented the album to recommend another 3D software and then I replied with explaining the whole thing. Mike Nike later replied that the tool can import *.x, *.3ds, and *.b3d models, yet he could manually code to import another set of formats as well. This should confirm the ability of importing 3D models made in another software to the Replayer, so rest assured all the models created on Blender should suffice and ready to be used.
Probably the most ambitious work of all during my Blender days. |
And I guess that's about it for now. Apart from trying to get these models to the Replayer, there's not much I can do for now. Porting these models for games could be an option, but unless I base the physics on the existing car for that particular game, I've got no knowledge on car physics right now, though that's because I'm focusing on my final paper so I try to not overwhelm myself here which could lead to even longer procrastination. Meanwhile getting my hands on the Replayer would wait a long time since Mike Nike is currently busy with his works at the moment, but I promise that once I finally get it, I'll be doing some demonstrations although it might not be video demonstrations as everyone would expect, but I might see whether I could record videos on another computer since I no longer have big enough space on my laptop.
As for the Steam games I bought earlier, I'll try to make a post about them in the near future. But for now, I have no plans for them at the moment.
~[R]
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