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| (Image: Netmarble / SNK Wikia) |
Internationally, SNK has taken spotlight once more in the fighting game industry as of late, especially years after
The King of Fighters XIV released years ago. Joining
Super Smash Bros. Ultimate through
Fatal Fury's Terry Bogard for this November has been something special for the long-running Japanese video game company known for top notch fighting game franchises, but it didn't stop there as
The King of Fighters goes mobile with a new spin on the classic, finally released internationally this October. The game has been released in Japan for quite some time, but October 21st was the day the
The King of Fighters ALLSTAR takes the global stage, something I'm sure many people would want to play.
The thing about
KOF AS is that I have never ever been hyped as much for a game to the point that I spent a lot more time to it than normal since discovering
Turbo Sliders a decade and years ago, even as someone who's just months in the
KOF fandom despite going through the means of series' soundtracks instead of one of the games (I'm not a good fighting game player, really). Looking at the gameplay before the release, the game looks fun, and with my new (better) phone prepared for the fight, I know it was time to add another game to a library, breaking my mobile gaming pattern beyond
Real Racing 3,
Motorsport Manager series, and
Grand Prix Story 2.
The thing is that I just took a dive to the
KOF world about two months ago when I tried to discover a techno-rock music I heard a long time ago, which revealed to be
KD-0079, the Hero team theme from the
'99 installment. The fact that I discovered how the rest of the installments' musics fared, played them on infinite loop (thanks to a music player plugin), and learned the lore despite haven't being able to play the game, quickly turned me into a
KOF stan.