Sadly, due to preparations for a college event that I had to work my city miniature for such event, I had to skip days even though I promised myself to be a part of it. The more saddening moment is that I'm writing a fan fiction (yes, FAN fiction) meaning I would take a fandom to write, and the worst of all is that it is a CROSSOVER fic. And in order to not turning this crossover as failure (e.g., OOC characters, no planning), I still have to plan which characters and which fandoms and what their intentions are. And of course, what's a crossover without original characters? My idea is to make a Super Robot Wars-esque fan fiction with TV series characters in place of mechas. So, Blair Waldorf with Beam Spam anyone?
Thank goodness the city miniature turned out to be a success, albeit didn't win an award and looked a bit horrible IMO. -_- |
New graphics might mean new features, but we don't know any of them yet other than the new tiles exclusive for the sequel (did you see those pit stop garages?), improvements of the old tiles (a concrete wall with a catchfence? Modern-looking city building? New lamps?), and all those additions (10 cars max on the grid? *o*). Furthermore, one dev member also said that the poly count for the cars in the sequel will be ten times the current version and perhaps the game would allow custom-made graphics for cars (read: skin) instead coloring the polies one by one. Did anyone imagining a tribal sticker on Maximum Tune games being put on a General car? Ehm...
Return to Trackmaking and Carmaking
Talk about GR Trackmaking, I'm currently doing a remake and an evolution at the same time on my first track released on GRIF: Al Dasein. The course is a racing circuit that's set in the middle of a desert somewhere in Middle East. Previously the track is pretty much empty with just desert and nothing else (take a note that I WAS a beginner at that time), and this time the remake will evolve the track to be better. Taking inspiration of Areen's Dubai Autodrome (and Dubai Autodrome itself in real life), the track will be promised a Dubai-styled environment that should fit Al Dasein the best. Yet somehow does anyone see the outer layout's resemblance to Laguna Seca (Mazda Raceway)?
While the past Dasein has two layouts, (which doesn't make any difference in driving anyway albeit its shape...) this Dasein will have four: Outer layout, short layout, and two other layouts with both of them carry their own difficulty levels. The inner section of the evolved course is totally revamped to compensate a different level of difficulty from the outer layout one, and of course that change comes with another idea of making a variety of interconnecting layouts, which also comes with a shorter layout fit for racing slower cars. While this is far from finish, the track would have palm trees and elevations in the future, but let's hope there's no such thing as depression so my WIP will not end up like my Monaco track. (Although I would redo Monaco with WS 200 in the near future)
While I'm making a new track for GR, I did posted on my Twitter some of my finished car models via my Twitpic and GRIF too. Shown cars on your left side (clockwise from left) were Mitsubishi Lancer Evolution IX, Mazda RX-8 Type-S, and Mooncraft Shiden RT/16. While I made those models out of boredom, thus defined no physics of their own as I still am curious as to how would I portray them in game, there's one car I quickly made at the time of this post:
Remember me? Your friendly electric front wheel drive friend, Prospect.R! |
Yup, that's Prospect.R, also known as Prototype Sports Car Project R if you read my previous blog posts. Yet, this is no special Prospect.R as the one whose picture you see is its road spec. The Prospect.R was actually going to be a purpose-built electric-powered FWD coupe only as it was used as one of the cars for Rally The Master project (which is actually Fandom March Madness meets Race of Champions), but seeing the good reception of the car even though it had only two votes in Car of the Month, a road-friendly spec of the car is made available to the public. The performance of this car matches the ones found in road variants of F2 kit cars, preferrably Citroen Xsara and Peugeot 306 Maxi, with an electric engine exclusively-tailored to the car, branding it as one of the powerful electric-powered cars out there.
It is also implied that the car excels on acceleration due to its ability to reach a maximum of 10,000 rpm in the aforementioned exclusive "eco-friendly" engine, reaches 0-100 kmh in 4,1 seconds, has a four-speed transmission, and 580 kg of curb weight. The competition spec has PROSPECT-XXXG01 (sounds familiar?) engine inside its hood, while the road spec would have a normal road-level engine of RG-EXL39 thanks to the coordination with [R]GARAGE who are also responsible for what they did to the SST Sports. The car also has one-speed transmission and has 2K rpm lesser, thus having a lower top speed.
Rumors of Rallycross specification of Prospect.R circulates as one tuning house (name supplied) showed an interest to make a Rallycross-spec model based on the Prospect.R . Also recently a leaked hand-drawn image is shown, showing how a Rallycross specification would look like:
The roadgoing Prospect.R is available both here and on GRIF (for registered members there).
Other Non-GR Stuffs To Know
Two Turbo Sliders tracks' WIPs have evolved. Nippon Highlands is set to be released the same time as Monsoon is finished (making this release a "Double Bill" release). While Nippon Highlands is finished, all that's left for Monsoon is the lighthouse and the configurations. However, I kinda sad about how short Nippon Highlands' full course layout is judging by the 33,xxx" laptime using F1 Premium, the official Turbo Sliders F1 car. I thought it would be longer considering the layout but whatever...
Recently I've created a Google Plus account to complete my collection of social media accounts. The current matter now is whether I should open deviantART and Instagram accounts in the near future or save it for later. If you'd like to add me to my G+ network, feel free to do it, just make sure you don't do anything suspicious to my account, okay?
You may notice that the blog has a new template here. Right, I'm experimenting with the new layout so this blog would look better than it was before this template is installed. The problem is that I'm editing some of the elements inside this template, and that includes deleting things that doesn't seem fit so it still looks like a supplement for [R]GARAGE site. Speaking of the site, I'll try to update the site as I have difficulties finding time to edit such HTML5 site. Am I the only one who has fears of some GR / TS players' computers too weak for HTML5? Oh... orz
Posts about skinning would come up next. And I'm considering to post a third Inside The Mall post. The mall that I will be writing for is still a guesswork, so do wait until it's posted :p
And as a consolation prize to what could be one of the "too long" posts:
Soap opera plots are scandalous, but what happens when you focus to the bottom right of the pic? |