It turns out that my zip files for Gran Canaria and Frappe Snowland (evidence not pictured) tracks contain corrupted files. |
It also turns out that this kind of "rushed" behavior also the same behavior that affected how my tracks were before my trackmaking skills matured, same with my writing in which I had vocabulary issues too, resulting in either Engrish-y writing, erroneous grammar structures and vocabularies or a hybrid of both. Yet, when I don't rush in trackmaking, I did rush in releasing the track, which is what I didn't do until recently. Those who have downloaded both corrupted tracks and those with missing tiles, my apologizes to you.
SUCKING HARD AT THE FIRST TIME
Vaillante Route, one of my first releases in the past. This is the track that doesn't utilize Photoshop's path tool and instead used a different method further explained below. Available on TS's site. |
With custom tracks, the width can be fixed by using the path tool and then draw the stroke based on that path using a Brush tool in Photoshop. Even you can see the how-tos of making custom tracks in this pdf dede has created a long time ago. But despite knowing Photoshop and wondered how my tracks would look as good as Jazzyclub's or Keppana's (those two authors are the ones whose Photoshopped tracks I was digging for in the past), I got the whole idea wrong: I would make the track first using the default tiles, take the track's pattern file, convert it to RGB and put some effects whenever I see fit, and then make it as the track's custom image tile and use the existing track's pattern file as its pattern. Thankfully, that was before I found out how useful Brush tool is. No, Path and Brush tools are the norm in making Photoshopped tracks.
GOING RUSHED, NO ZERG
Mushroom Kingdom, Japanarta and Tamiya Kakegawa. The flaws, if not in the track's width, design and/or path, lie in kerbs that are too big and less pleasing kerbs. But then again why I did that, you wonder. It was because that time was where I found joy in customizing the aiplayers.dat file and I added some television character names and colors, which enhanced my TS enjoyment even until today. That was where editing the aiplayers.dat file considered as a Helheim fruit.Yet that's nothing compared to being rushed by the deadline that you forgot one or more tiles in the pack. Sometimes I would forget one to two tiles used in track, and when your track misses one to two tiles in the pack, it's unplayable. That is the case for Templedore, Snow Complex and Tsukuba. There were lots of files in my WIP folder and yes, I could have double-checked the pack before releasing them, thank you. I tend to forget things when I opt for quicker release time, and the three tracks were the proof of such a stupidity. In the light of this, I will make sure that I can be more professional at releasing future tracks, making sure that nothing is missing.
A SIGN OF APOLOGY
As a sign of the apology from me to you TS players, I decided to do several tweaks on selected problematic tracks:For Templedore,
As a side note, Frappe Snowland goes down as the first track of mine to be made for both Turbo Sliders and GeneRally.
A rough imagery of the future Gran Canaria revamp. Notice that there are three colors (excluding the gray for the tarmac) that represents the configurations to be made. |
Last but not least is the Snow Complex. Unfortunately, as the track's image is on the broken HDD, I can't help but wait it until I am able to repair the HDD. For now, it is not going to be listed on [R]GARAGE.
THE BIG BILLOW CASE
Big Billow, one of my older tracks. Design is based on F-Zero Climax's Big Blue course "Big Billow" hence the name. |
The Mediafire release of the track does not include the Palms tile, yet I forgot about something important which I had to facepalm for myself for several times: it was also released on the Turbo Sliders's Tracks Database WITH the Palms tileset included. I just discovered this just now because I admit that I don't have any other businesses other than checking tracks there since I am unable to upload my other tracks, not to mention the maintenance. A little interesting story about the track: as its description in the DB said, it is simply a track competed in TS Track Making Competition 2009 where I went up against the likes of Keppana, dede and Scud among others. The track is not without its issues, specifically the fact that the track has variable track widths and straight lines for corners aren't a good idea , as Keppana pointed out. dede also added that the pit should have been in the other side of the starting line as the walls made the first turn hard, despite the fact that the pit is correctly placed based on the track it bases on. In the end, I get nothing, yet it was a blessed try. Since then, no more track making competitions take place, and I just wish that there are competitions like this. Despite all that bombshell, Big Billow is finally available to download, on my Mediafire of course, meaning that this will see an [R]GARAGE spot.
Putting this into reflection made me realize that I was subpar all along. If not for how the track looks, my rushed behavior is made me so. If I were to make remakes, I would do one with several existing tracks, just to make sure that I can give these newbie-ish tracks a professional's touch without having to change its core environment. And once again, apologies for my too-rushed behavior at track releases. I will promise that this marks the end of such a behavior.
~[R]
omfg, first of all, im writing this a 2nd time here, so im probably gonna skip a lot of what i wrote before. and excuse me the rage. your damn stupid comment field didnt seem to publish the written text and allowed itonly when logging in into some sorta google aim or whatever account. i logged in and the text was gone. no going back possible. grr
ReplyDeleteshort summary: i like the mario touch, you doin good stuff for the ts community, so: thank you, rendy! and i did actually search for til files but had to abort it during the search, put it into a kind of todolist and forgot to tell you when i had some sorta sparetime again (sry for that!)