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Showing posts with label SCARTS. Show all posts
Showing posts with label SCARTS. Show all posts

Saturday, October 26, 2013

Another Update Before the Dawn of Mid-Semester Test Comes!

After a long time without an update, here's a series of quick round-up of what I am/was doing. The problem here is I can't let my blog dead... :p


TURBO SLIDERS: NEW TSE-STYLE TRACKS ARE UNDER CONSTRUCTION!



While plans of testing the new Tsukuba Course with the SCARTS course is still under discussion, I've made two new tracks: Two of them are of TSE's quality, two of them are set in Asia, and two of them have a variety of layouts.

Monsoon International Raceway

A course that passes the coastal beach's lighthouse, something TSE has never been done before...

Monsoon International is a race course situated in a tropical beach of Indonesia, located near the lighthouse. The course features a series of turns and a chance to drive past the coast's lighthouse at the hairpin. The course would have three or four configurations however I see fit. The idea to make this track comes as I wanted to make a TSE-style track and try to make something different. Furthermore, the lighthouse IS the track's mascot like some TSE tracks have like in Roaring for example with its "Lion" mascot.


Nippon Highlands 

 
East and West!

While the name already hints the Japanese race course theme, the course is anything but finished. There are lots of things to do to the track like kerbs, objects, terrains, runoffs, etc. Other than that, the course is heavily inspired by numerous Japanese tracks like Suzuka and Tsukuba,


MAXIMUM TUNE: FINALLY ABLE TO TRANSFER IT TO MT4!


With yesterday being a bitch due to no lecturers present at my university, it turned out to be a luck of my answer of some of mainstream, mostly rename with SSS, rally cars SF-RL as it underwent 10 more stories in the chase of the Full Tune. This also marks the end of my 3DX+ days as I move on to MT4.

So long 3DX+! Vielen Danke for everything!


That means due to the nature of the mall's location being TOO FAR from my home, and Pondok Indah Mall, my nearest place for MT-ing, would get MT4 in a couple of months, I decided to stop playing MT for awhile and focus on several projects. Though if you (Indonesian readers only!) are reading this, my ghosts are available for revenges. And no, by "Revenge", I say no relation to Emily Thorne, not even the Graysons. VICTORIA GRAYSON CAN'T SPEED FOR GOD'S SAKE~!!!

For your information, I got lost when I went to Puri Indah from PIM. Yeah, seriously, I'm not lying. I relied on GPS until I found out that, while there IS a faster way to get there from PIM to Puri Indah, the GPS kept picking routes that are... false. Sometimes it leads to unexpected locations, but no matter how fishy the ride there, I finally managed to get my both cars to MT4. Both are Nissans, and probably those who read this might suggest me to do R35. :lol:

Compared to how it looks on 3DX+, the red color is noticeably fitter for S30. Looks like it IS truly a Safari Rally Car jejeje


Available Ghost Search Codes: MAAB8E (R34) and MKXF4J (this car, S30)

And now the only thing that would keep me away from this blog is the upcoming mid-semester test. Hopefully I could slay the mid-term without flaws.

~[R]

Sunday, August 4, 2013

[R]GARAGE Returns to Turbo Sliders! It's Project TSukuba! (no typo)

With Ramadan leaving a couple of days before 1st of Syawal in the Islamic calendar, which translates as Idl Fitr day (read: month of forgiveness), and also translates as the day where we are all back to our grandparents' hometown (in Indonesia, we call it "Mudik". It's like travelling, but with a meaning :) ), I have so little time to finish my project. All following projects must have to be finished before that day, and of course, it's about GeneRally. But that's not the focus for this post, rather a new Turbo Sliders track that's a remake from a track that's used in the SCARTS series.

Yup, if you're a SCARTS driver and are reading this, you know which track it is, otherwise, it's Tsukuba Circuit. This track is a racing track located in Ibaraki Prefecture, Japan, with a length of 2,045km, and hosted some of Japan's motorsport events like D1 Grand Prix, All-Japan GT Championship (formerly), and Tuner Battles where tuned cars set best times possible with their tuned cars. The course is featured in many video games, with Gran Turismo 4 is one of them, and also gained popularity thanks to Best Motoring. The chicane is put there only for motorcycle racing purposes.

A moment after Tsukuba is posted in TS's Track Database, which is exactly 19th of February 2011, it found its debut in one of SCARTS's series, the 2011 Rising Star series, in which the race is titled as "Livestrong 150", with #22 racer Burnout claiming the victory. The track would be used once again in the same year, this time in the fourth race of Turbocharged series, joining Mexico City, formerly the only overseas race in the calendar. This also marked the first time SCARTS traveled outside the Americas and the crowds there enjoyed the battles of the stock car races. It appears again and again in subsequent seasons...





Comparison of the old one and new one. There sure WILL BE lots of differences.

The idea of making Tsukuba came because I loved the course since the first time I played Gran Turismo 4. The track, while it has high-speed sections, has some of the tightest turns as well. You can see there are three hairpins on the track, and the last corner requires a good speed management to keep yourself in the racing line. One mistake will definitely ruin your best run here.

Yet, the real reason for making the track is because I was spending lots of time racing against the AIs whose names are named after characters from some of the popular TV series, and to add the fact that this was done in 2010, I haven't raced Khaleesi back then... However, I occasionally raced the fangirling-imminent characters, from Rick Castle, Chuck Bass, the Winchesters, and Dr. McDreamy to Blair Waldorf, Allison Harvard, and Spencer Hastings. And I was thinking about how a race in a Japanese race course sounded like. The construction commenced moments later...

Comparing the old and new Tsukuba versions, there are sure lots of differences:

- Starting lines; the old version's starting grids are too far and the first place's grid position wasn't on the direction of the first turn (in this case, right side). It was to emulate the starting grids TSE tracks applied to all of its tracks featured in the TSE F1 competition. Plus, the start line is too far away from the actual position it is in real life. The new one will emulate the real Tsukuba starting lines, with corrected sides for the positions.
- Tire bridge; it wasn't spot-on, but granted I know how to work out asymetrical angles for a Level2Tile tile. Do remember the real Tsukuba has "Dunlop" tire bridge though. The new one can be considered as an enhancement.
- Pit lane; there aren't lines before and after the pit lane in the real Tsukuba. Plus, the pit in the real Tsukuba is somehow "quirky" in that it's got a much different shape than other tracks have which I couldn't figure out how to work it back then. Thanks to my experiences, the pit lane like that can be worked in the new version.
- Kerbs; there are some kerbs that are too long compared to its real-life counterpart in the old version. If you have driven Tsukuba, virtually or in person, you can see how the kerbs there are positioned. This will be fixed in the new version.
- Environment; the old version is a miss in that it is all desert. This because I was basing this on a Google Map finding, without looking at how the actual track looked like in other video games, especially GT4. This is also fixed extensively in the new version. HOWEVER, the old one had its point; if you read this Speedhunters article about Tsukuba Circuit, then you might know why it's all desert. That means the only problem was the "lake", which was actually a faux grass with vegetations in the old version, due to the fact that I haven't took Tsukuba full-force seriously.

In conclusion, the old version was one of my advanced-level tracks in terms of trackmaking skill with a layout based off of the same Tsukuba made in MiniRacingOnline by a Japanese player named asimo007 (you can find it here) for a purpose to quench a need to race against fandom faces with "Genki Racing Project" logo pasted on a chicane (this track isn't just Genki's anyway... :|), while the new version embodies the real Tsukuba so you have a feeling you're driving the real Tsukuba in Turbo Sliders. In fact, now you can drive an RDP-Antislider around the track!


Speaking of Antisliders, this car is made with an initial purpose of racing in Tsukuba. It is Antislider CT230R, which is heavily inspired by HKS CT230R as its name implied. The car looks like a Global GT Lights car, and has a near-simulation handling in which the car is tough to steer, which means you need a good braking judgement for taking on harder corners. You can get it here!



And to heat things up...


The course will also has two flavors with same layout; the normal version and SCARTS version, which the latter is not a public release, but for SCARTS purposes only. The latter also has a different pattern file than the normal one and has almost the same placing as the SCARTS-used one in which this pattern alteration would allow the SCARTS cars to handle better, talk about stock cars being hard to steer...

As this is finished, it'll give a new breath to the Tsukuba Circuit. This will increase excitement and realness of the circuit by massive percentages. :D

As promised, GeneRally updates. Some of my creations have received Track of Month and Car of Month nominations, though finishing in somehow "bad" places. This is certainly my first Track / Car of Month nominations throughout the course of GeneRally creations.

To remind you which ones that are "those", here they are:

Track of Month May 2013 nomination
Frappe Snowland - 13th place out of 13 with 2 votes

Track of Month July 2013 nomination
Cilandak Town Square - not yet running but it's nominated!

Car of Month May/June 2013 nominations
[R]GARAGE SST Sports Type R - 13th place out of 14 with no votes


Prospect.R ~Prototype Sportscar Project R~ - 9th place out of 14 with 2 votes

Track WIP: Monaco, part of New World Tour Tracks project
This is to be finished before Idl Fitr comes

This Monaco would be inspired by Sega Rally 2's Riviera stage. Since the project allows tracks no more than WS 180, the buildings will be limited to the outside parts only, allowing the track to have no objects that could block the view. However, this layout would change from this very WIP. At least, there's progress...

That means that building must be destroyed and worked once again...


GT Updates: GTs. SARD MC8-R, Honda NSX LM, and Panoz Esperante GTR-1 made, all cars refined


The refinements include the decrease of the "supposed ride height" of the models, in which with their old ride height on their models would make it less GT. You can compare previous screens of the cars with these screens. Granted, I put one of my made cars here so you can really see the difference :D










Compare this Skyline GTR LM with another one from this post :)

Hopefully everything is done within the deadline, both Tsukuba and Monaco... And don't forget, drive safely :)

~[R]